Unity Tip: In ShaderGraph you can group nodes to keep the nodes organized. Like Demkeys page for more: https://web.facebook.com/AbhiDemkeys/ #gamedev... | By Demkeys | Facebook
![Cyan ✨ on Twitter: "Hey, I put together a new blog post : An introduction with a few examples on how to use the Sample Texture 2D node & UV based nodes : Cyan ✨ on Twitter: "Hey, I put together a new blog post : An introduction with a few examples on how to use the Sample Texture 2D node & UV based nodes :](https://pbs.twimg.com/media/EOPavD0X4AAjWsI.jpg:large)
Cyan ✨ on Twitter: "Hey, I put together a new blog post : An introduction with a few examples on how to use the Sample Texture 2D node & UV based nodes :
![Cyan ✨ on Twitter: "No idea if this is of interest to anyone. I did some testing with using a shadergraph for Unity's terrain. I'm only using the splatmap diffuse texture and Cyan ✨ on Twitter: "No idea if this is of interest to anyone. I did some testing with using a shadergraph for Unity's terrain. I'm only using the splatmap diffuse texture and](https://pbs.twimg.com/media/EXrvx8BWkAAPnTp.jpg:large)